A state machine is a type of automation that uses a finite number of states in its execution. It can go into a state when it is triggered by an activity, and it exits that state when another activity is triggered. Another important aspect of state machines are transitions, as they also enable you to …
Category Archives: Uil Lab Files
Flowcharts with RPA
Example of a Flowchart To exemplify the properties of a flowchart, we are going to build a guessing game that generates a random number from 1 to 999 that the user must guess. To create such an automation, do the following: Create a blank process and from the Design tab, in the File group, select New > Flowchart. The New Flowchart window …
Example of a Sequence
Note: This sequence comes from the UiPath site and was designed by them. Please visit the site using the link in the work Sequence below. Create a blank process and, on the Design tab, in the File group, select New > Sequence. The New Sequence window is displayed. Note: You can also add a Sequence activity to the Designer panel to create a new sequence, or …
Create a guessing game
Create a process that allows a user to guess a number between 1 and 10. Start with the flowchart, then the simple process using loops and you may try the state machine method. Flowchart method In a new process drag the flowchart activity to the main stage. Create three variables using the variables panelintGuessNumber set …